Each type of graphics are totally unique and different from each other for example the cartoon effect cel shaded graphics give totally differ from the effect that photo realistic graphics give.
Photo realism is where the graphics of the game are created to look as real as possible, photo realism is used to make the game feel as close to the real world as possible, when
used in conjunction with advanced physics photo realistic games can prove an amazing, enticing experience.
A screenshot from Metal Gear solid 4 showing photo realism |
Cel shaded games are often full of bright water colour like graphics, the thing which makes cel shaded graphics unique is that everything from characters to buildings have a distinct black
outline.
This outline makes the graphics appear quite cartoon but fun and amusing to view.
A very good example of a cel shaded game is Borderlands, cel shaded graphics work very well with this games characters and environments ranging from desert wastelands to marsh green landscapes.
"Rack hive" from Borderlands |
Abstract graphics from LocoRoco on the PSP |
Abstract graphics are totally unique and not widely used, abstract graphics are often used more on game with little or no violence which are commonly aimed at a younger audience and gamers who
may generally enjoy more pleasant games rather than the common shooters of today.
LocoRoco on the PSP is a prime example of a game with abstract graphics.
Exaggerated graphics are mainly used on games with a manga/anime style.
There is often a massive range of colours and bright effects in games with exaggerated graphics, these effects can make the game very appealing and exciting to view.
Good examples of games with exaggerated graphics are Dot Hack, Dragon Ball Z the game and Naruto the game.
A screenshot from Dot Hack on PS2 |
Dragon Ball Z the game |
No comments:
Post a Comment